A World Of Keflings Bears

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A World Of Keflings Bears 5,0/5 76 reviews

This Roadmap has been reviewed by Guide Team Staff member TemporalWizard and has been published as the Official x360a.org Roadmap! The link to the Official Roadmap is here: Official x360a.org A World of Keflings / DLC: The Curse of the Zombiesaurus Roadmap. Please post any updates within the Update: Guides & Roadmaps thread. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for A World Of Keflings for Xbox 360.

NinjaBee were one of the many developers to make the journey to last weekend's PAX East gaming conference. Managed to bag themselves an interview with Jarrod Evans, a game designer at NinjaBee, alongside a coupleof exclusive screenshots and a handful of behind the scenes photos of the team working on the 'Candy for Keflings' DLC for.The DLC is very much still in its development stage, but there will be a brand new story that is “like nothing you’ve ever seen in Keflings before”. There will be good guys, bad guys and bears that think they are gumdrops.

There will also be a few new mechanics and twists, although there were no hints given as to what these were likely to be.Here are the new screenshots showing cotton candy trees, the new Gingerlings, a finished Gingerbread House and a wizard named Waldorf.

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Publisher: Microsoft Game Studios
Developer: NinjaBee
Release Date: 22 December 2010
ESRB Rating: E (for Everyone)
MSRP: 800 MP (about $10)
Genre: Avatar / Sim / City Building
Platforms: XBox 360 Arcade

Average Admission Price: .24 cents an hour!

My Rating: 10 out of 10

Introduction

The sequel to the original A Kingdom for Keflings, World of Keflings takes that proven formula and repeats it with a lot of improvements and a slightly different set of goals and story line. The important thing to note here is that as a sequel the game hits all of the high marks, and is not simply a recycle of the original!

As with the previous game, the player appears as a giant in a world of little people, and is asked to help them to develop their society and their city, using the abundant raw materials in the area — with the willing assistance of the Keflings — to accomplish that process.

Perhaps the most significant difference in the game is the combination of the story and the other lands that are involved in it. That is correct, I said other lands. The main story line in this sequel is the Kefling Princess and her desire to travel to a new land, meet a handsome prince, and be married. To accomplish that, she is going to need your help in many ways, from dealing with her father the King to constructing the vehicle that will carry her to the new land.

Most of your play time is spent in the traditional Forest Kingdom that is familiar from the first game.

The new lands are reachable by using special gates to travel between them — gates that must be repaired by you in order to be used, but no worries there, this is a part of the story that you cannot miss. The new lands in the game include the traditional Forest Land, an Icy Tundra Land, and Desert Land.

Progress in the game is measured in building towards the goal of creating the Palace in the Desert Land, and the King’s Castle in the Forest Land, but to get there in this game is not simply a matter of locating the correct blueprints — a new twist has been added by NinjaBee based upon opening up diplomatic relations and trade between the new lands and the King of the Forest Land!

Building a relationship with the new lands is only half the battle, as maintaining your supply lines and building up an inventory of raw materials, components, and finished goods is the other half — but you will be surprised at how quickly you get the hang of it, especially if you have played the previous game.

Game Play

The first hour or so of the game is a well-constructed tutorial mode, and even if you have played A Kingdom for Keflings it would be a good idea to leave that turned on at least for the first time you play the game, as otherwise you may miss some important changes and details about the new and tweaked controls.

The minor tweaks to commands and character interaction in the game turn out to be some of its best new features — it only takes a brief re-visit to the previous game after playing A World of Keflings to really appreciate and miss the new controls and shortcuts.

Game Play in this title really begins with deciding who you will play as — you have the choice of playing as one of four pre-rolled characters, each of which has a different advantage and disadvantage as part of its basic makeup, or playing as your XBox Live Avatar, which while it does not really have any special advantage, appears to be generally good at everything eventually.

The Icy Tundra presents a new land with different resources that adds another layer of challenge to the game.

Youtube

An example of Avatar play that is easy to grasp is when you use your Avatar to hand gather resources. Normally it takes up to 4 swings with the ax to fell a tree, but once your Avatar cuts down enough trees, they acquire better skill, which means it takes fewer swings. You can see that progress easily, when the count drops to 3 and then finally to just 2 swings. The same learning system applies to harvesting crystals, metals, and rocks.

As we say above, this is a re-imagination of the game, with some significant differences, starting with the Builder Brothers — a group of five larger-than-average-sized Keflings who practically worship you, having decided on their own that they are your official helpers. The end result? After you order up the various parts for the building you are constructing, the brothers will grab them as they come off of the construction line and carry them to you.

If the building is one that you have constructed several of — and they helped with that construction — they eventually learn what pieces go where, and instead of bringing them to you to take from them and place, they will begin to place the pieces on the partial building site, completing it for you. While they cannot pick up and place the heart in a building to activate its new Keflings, there is an Achievement associated with the number of buildings that they assist in constructing.

My Take

You can probably tell by the enthusiasm present in this review that we are fans of the game series, and that A World of Keflings suitably impressed us. All true. We gave this one a perfect score of 10 out of 10 because it deserves it. It presents the gamer with the opportunity for perfect light-entertainment — and as that is what it was created to be, that is just… Well… Perfect!

Games like this take us back to childhood, our head half buried in the sand as we construct our sand-cities, complete with streets and driveways for our Hotwheels cars, and the promise of an unlimited romp through our own imaginations. It is very obvious that the folks behind the creation of this game have shared that past and what is more, have somehow managed to retain that vivid and limitless color-filled world of childhood imagination. Kudos to them!

The new Desert Kingdom adds layers to play, and represents around 30% of the game content.

The game includes the standard 200 Gamer Points spread among the traditional 12 Achievements — and thankfully NinjaBee put considerable thought into making the Achievements in the game more than simple formality, giving you specific goals to work towards but also including the standard model of play in the acquisition process — always a good sign that a game is well designed.

With an average play time of 20 hours, A World of Keflings rings in at a smooth $0.24 cents an hour or thereabouts, making it one of the more economical Arcade titles to be released in the final quarter of 2010. Bear in mind that the initial 20-hour play time represents only your first play-through — chances are very good that you will have more than one play-through as this game has excellent re-play potential. It should also be noted that you can create an online (shared) game with one or more of your mates.

Parents have nothing to concern themselves with other than mild (and optional) cartoon violence, so this one is appropriate for all ages, though younger gamers may need your help with reading some of the written content.

A World of Keflings can be purchased on the XBox Live Marketplace for 800 Microsoft Points, and is a brief download at broadband speed. It has a strong single player story mode, but also includes a full interactive online multi-player mode as well.

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A review code of this game for the XBox 360 was purchased from XBox Live

Copyright © 2011 CM Boots-Faubert.