Dungeons Of Dredmor Builds

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Dungeons Of Dredmor Builds 4,1/5 7115 reviews

Dungeons of Dredmor is a Roguelike made by Gaslamp Games. It's described as something like The Secret of Monkey Island meets Shiren the Wanderer, with features aimed at novices and veterans alike, topped with a truckload of references. The game can be bought on Steam and Desura for a cheap, cheap price, and the OST can be bought here. An expansion pack, Realm of the Diggle Gods, was released.

Apr 9, 2020 02:46.nvining May 30, 2011tunnels through walls with its odd, rubbery nasal applianceWell, we are a two year old game at this point, and most of our development energy is going elsewhere right now, so it's not dreadfully surprising.That said, I just put up a quick hotfix on Steam for the Linux build (now up to date) and a fix for the scrolling-with-no-items-in-your-scrollbar crash. I've also sent updated builds to Humble Bundle, and hopefully Desura will get their act in gear shortly. So, yay!Nov 29, 2013 03:58.Kly Aug 8, 2003I got this game during the winter sale and it's amazingly fun but are all my characters supposed to be listed as ' The Adventurer' on the high score screen?Jan 4, 2014 04:00.Shwqa Feb 13, 2012. Is the game still being worked on pretty actively? Are there still a lot of bugs kicking around?Unfortunately the game is not currently being worked on and there seems to be quite a few bugs. But I play with mods on so I can't say if those are the root cause.The developers are working on their next game, which looks pretty complex. It is unlikely they will find time to come back, though their current plan is to finish that game and come backEdit: nvining just a few post up is one of the developers of the game.Jan 4, 2014 04:36.Mrit Sep 25, 2007Grimey DrawerI'm totally melee-based and trying to dig through walls.

From what I've been reading, Concussion bombs can break down walls, but it doesn't seem to work. I'm trying to find a Diggle God that isn't Death.Jan 4, 2014 19:17.Tollymain Jul 9, 2010To be perfectly honest, this game is Not Very Good. I like it, but the mechanics aren't so great and past level 3 it starts to get very samey.

I would infinitely prefer they work on new, better things, than try to continue to polish this.Jan 4, 2014 20:30.Daynab Aug 5, 2008. To be perfectly honest, this game is Not Very Good. I like it, but the mechanics aren't so great and past level 3 it starts to get very samey. I would infinitely prefer they work on new, better things, than try to continue to polish this.Really? I had a different experience, especially on the hardest mode.

Floor 4 is where enemy spells get dangerous. Those flaming slimes enemy will set you on fire and if you stay in that spot you will die. The pumpkin ghost start gassing large AOE which aren't too deadly until they start stacking the gas. Floor 5 they start reviving enemies, corrupting equipment, and loving with your sight radius.It really doesn't start feeling samey to me until about floor 12 and then I just rush to dredmor.And then build vary widely in play style based on what skills you take. I have won with an archer with insanely high dodge and teleport abilitieas where I built a ton of equipment and explosives.

A vegan wizard that set everything on fire or had zalgo eat anything immune to fire, I didn't build anything but relayed on eating my own heart for healing. A sword and board geologist that had 100 block and made earthquakes that prevent enemies from casting spells.Shwqa fucked around with this message at 22:47 on Jan 4, 2014Jan 4, 2014 22:42.Scalding Coffee Jun 26, 2006. All roguelikes feel samey to me after enough hours. It just means I need to make a new character. With this game, I can have fun with gimmick builds and not be a death sentence.Yeah, this game's bread and butter is stupid gimmick builds, which is fun. I like that it has at least one answer to questions like 'Which skills should I pick to run this dungeon as a shallow, teen-aged version of Edgar Allen Poe?'

My only real negative point for Dredmor is that it feels meaty and diablo-like enough to make me pause and sadly re-evaluate what I just spent the last 4 hours of my life doing whenever I (perma)die.Jan 6, 2014 16:42.Madoushi May 9, 2003Some days, you just get up on the wrong side of the bed.I finally got my first Dredmor kill!Dredmor himself was kind of a disappointment, he didn't even realise I was there until he'd been gagged and walled in.For my next character, I want to go with a rogue-type, anyone have suggestions on what skills would work best? This is what I'm thinking:DaggersDual WieldingArtful DodgerAssassinationBurglaryBerserker Rage (might not be that good on a dodge build?)Tinkering (worth it with NTTG on?)Jan 18, 2014 14:29.Scalding Coffee Jun 26, 2006.

You're already deadBeserker works with getting hit often. Try something that provides buffs/healing/minion like Fungal Arts.Jan 18, 2014 16:46.Shwqa Feb 13, 2012My experience with rogue builds is they suck until level 15.

Then they become unstoppable murder machines. Your biggest problem is that you have no way to heal. I'm not a big fan of assassination or berserker rage myself so I wouldn't take those and replace with them rogue scientist and battle geology. Both these will help you kill things better, give passive resist, and rogue scientist lets you make healing potions. It even gives you 2 alchemy potions so you make 2 healing potions each time you use the recipe.Rogue scientist is an amazing skill for rogue with tinkerer and/or alchemy. It starts you out with some nice items so you can use those to get to level 2-3. Barometric Pulse Device will kill any enemy on the first 3 floors without any tinkerer points and scales pretty nicely (extra 10 damage each tinkerer point) and dazes enemies.

Clockwork relaxes has a 20% chance of of hitting an enemy with your melee when you counter or dodge. Alchemical toxin canister does very nice damage even with 1 alchemy point, throw it in a room and close the door. Also you can start making healing potions at that point. Baromatic Vortex Upgrade deals 24 damage for each tinkerer point and 1 for every savvy point you have and dazes enemy. Do not get Aetheric Death Ray, it deals terrible damage and has a hurts yourself badly.Daze is an amazing status effect by the way. It tanks an enemy ability to hit you, tanks their ability to dodge, and prevent them from casting spells. They are helpless until it wears off.

That is exactly way battle geologist is amazing.Plutonic fist is a nice buff/debuff. On the first 2 floors cast it on yourself and your summons. Then on later floor certain enemies have extremely high counter rates and/or critical hit rates. Use this on them. It works great on dreadmor himself. Seismic uppercut dazes a line of enemies.

Great for taking out a line of spell casters. Petrification is great. When you find boss or unique enemy, just incase them in stone and whale on them for 14 turns without any consequence. You do need some exotic damage for this to work to best effect. Quake stuns and daze enemies in a very large area.Jan 18, 2014 17:03.Teddybear May 16, 2009. Awaken, TribunalGo for a magic based build.

I recommend using Promethean Magic, Necronomiconomics, Golemancy, and Viking Wizardry along with Mathemagic and Blood Magic. Put one point into Blood Magic and leave the rest of that tree alone. Then rush Promethean Magic or Golemancy until you can get either the Fire Wyrm or Unliving Death Machine to tank for you. After that rush for Gog's Tactical Pyre and Obvious Fireball to increase your damage output. Once you're there, then rush the Necronomiconomics tree for the capstone skill, which will melt monster zoos once you get it.

For Mathemagic you'll want Zenzizenzizenzic, which stacks and boosts your magic power. If you want you can get Psionics for Crystal Healing to save up inventory space.Jan 20, 2014 01:22.Shwqa Feb 13, 2012. I'm planning on getting back into this- I was never any good when I used to play it. What's a good, solid build for someone who's, you know, bad?I'm trying one that was highly ranked on the wiki , but I'd be up for any better suggestions.That build is good except the archery tree loving blows. Replace it with perception so you can snipe from far away and craft more bolts.

Tinkerer and unarmed are the go to for archery builds and make archery reduntant.Edit: I think the easiest build to win with is:Promethean MagicAlchemyKiller VeganAstrologyBlood MageBurglaryWhatever else you want.Killer vegan makes it so no animal attack you, but spells can them without consequence. Blood mage's only downside is the -light resist.

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Every light enemy in the game is an animal. Promethean kill 90% of the enemies in the game. Astrology kills the rest including dreadmor. Alchemy lets you stock up on healing and invisible potion for emergencies.

Burglary is for trap affinity and teleport.Shwqa fucked around with this message at 04:32 on Jan 20, 2014Jan 20, 2014 04:26.ZOOP MASTER 50 CAL Apr 14, 2004baby hipster pope. That build is good except the archery tree loving blows. Replace it with perception so you can snipe from far away and craft more bolts. Tinkerer and unarmed are the go to for archery builds and make archery reduntant.Edit: I think the easiest build to win with is:Promethean MagicAlchemyKiller VeganAstrologyBlood MageBurglaryWhatever else you want.Killer vegan makes it so no animal attack you, but spells can them without consequence.

Blood mage's only downside is the -light resist. Every light enemy in the game is an animal. Promethean kill 90% of the enemies in the game. Astrology kills the rest including dreadmor. Alchemy lets you stock up on healing and invisible potion for emergencies.

Burglary is for trap affinity and teleport.While it might not be, strictly speaking, easier, the build I use for my speedrun is Promethean, Golemancy, Magical Law, Mathemagic, Ley Walker, Killer Vegan, and Archaeology. I prefer Mathemagic's teleport to Burglary's since it doesn't have a cooldown, using Archaeology to get the requisite trap sight/affinity to not be miserable, as well as giving extra experience from Museum. Promethean is fine for killing Dredmor after you lock him in place with walls. Magical Law lets you silence Dredmor as well as being a good general purpose kill spell. Blood Magic vs Ley Walker is a narrow margin, I go with Ley Walker for the one active skill that gives a bunch of mana over 12 turns.

If you're not super-concerned with speed, though, Alchemy is a great support skill for enterprising spellcasters.Jan 20, 2014 07:50.Captain Invictus Apr 5, 2005. Clever BettyBooted up a really old save while having Wizardlands on to find my skills scattered all over the dungeon floor. I picked up two Rocket Jumps and put them in my inventory, then I picked up two Digging Rays and put one in my Lutefisk Cube and the game crashed. The only way it could end, really.DREDMOR!edit: the only way to play is randomized. Make do with what you're given, knave!Captain Invictus fucked around with this message at 01:18 on Jan 26, 2014Jan 26, 2014 01:08.RubberBands Hurt Dec 13, 2004. Seriously, wtfFinally picked up Dredmor a few days ago (a coworker keeps sending me Gaslamp blog links, due to a mutual fascination with tag-based humor) after I realized it was the Nethack/SLASH'EM I always wanted but never knew existed. Taking a break and typing up a forum post about a game usually helps me organize my thoughts on strategy, and a roguelike needs that consideration.See, I've always been fascinated with Nethack's brand of complexity and pun-filled humor expressed via game mechanics (which is why I liked SLASH'EM more, as it brought solid additions to those) - but the level of effort in interpreting the interface wore at me enough where I've probably spent more time reading spoilers then playing.

Best run was a Doppleganger Monk with -24 something AC as a Xorn from a great early Minetown bless that I still lost to face tanking a hydra for 4 rounds.Dredmor nailed what I loved about those games, and paired it with a reasonable interface that isn't as much a mystery as the game world itself. I started on Going Rogue and have had a decent score progression so far, best run was a on the advantages of using click to move over the keyboard.ANYWAY, I was trying to make a vampire build work with Werediggle, not realizing that Were-form shut off a lot of passives needed to construct Munchkin-form. Swapped Werediggle for Astrology and just steamrolled with the Radiance procs back to my prior position (hah lvl 2).Vampirism/Archaeology/Clockwork knight/Magical Law/Master of Arms.(Assassination)/Perception/Astrology(Level Vampire twice to get out of combat healing and AoE Stun heal, then alternate Perception and Archaeology to get Trap Affinity 3 and bonus XP as early as possible - after that take tank or damage skills to taste, and sprinkle on magic after you pick up Psychic Vampire. Is there a newbie guide for this game?

Builds

Or at least something somewhere with basic build suggestions?The wiki is down, so.In general, you want to have a healing option, a ranged option, a melee option, a teleport or other escape option, and an Area Attack, and the rest of the build is for funsies or increased synergy. Also in there, it's beneficial to have one crafting skill that matches the rest of your build. Hybrid builds work pretty well, but so do pure builds.If you're doing a wizard build, I recommend dipping into Staves, for the stat boosts, and either Burglary, Archaeology, or Perception for the trap sight/trap affinity, because traps are going to hurt you as a wizard, and you can spend the remaining 5 slots on wizard stuff.Warrior types should definitely take Master of Arms, Smithing, and at least one melee weapon skill, and probably a ranged weapon skill. Everything else is kind of up in the air. Viking Wizardry works really well, as does Warlockery (if you have the expansions). Tinkering will get you access to a lot of powerful ammo and weapons, and improve your trap-related abilities.Thief builds will prefer to either keep at range with archery or throwing, or stack Artful Dodger, Perception, Daggers, and Assassination to deal huge, un-avoidable melee damage while avoiding damage themselves.

I still recommend taking Flesh-smithing or Alchemy in case you do need an emergency heal that your food isn't up for. If you have the Expansions, Communism goes together really well with Perception, offering you an invisibility spell that reduces your own sight right out the gate, so you have an escape spell available before you reach Burglary's later options.Feb 17, 2014 14:11.Wiggly Wayne DDS Sep 11, 2010. Warrior types should definitely take Master of Arms, Smithing, and at least one melee weapon skill, and probably a ranged weapon skill. Everything else is kind of up in the air. Viking Wizardry works really well, as does Warlockery (if you have the expansions).

Tinkering will get you access to a lot of powerful ammo and weapons, and improve your trap-related abilities.Swords is probably the best skill for a newbie to use if they're being a warrior, since the counter chance buffs make it a lot more forgiving if you slip up. You can easily set yourself up to be nearly untouchable in melee combat with a sword build and some decent items.Feb 17, 2014 19:09.Scrub-Niggurath Nov 27, 2007PillbugSeriously though every single melee character should have master of arms it's just so absurdly helpfulFeb 17, 2014 19:17.Angry Lobster May 16, 2011. Seriously though, anyone has a build that makes good use of it? The last time I used was when you could use the fraud skill on corpses bug and make absurd amounts of money.I mostly just find it amusing. Work yourself up into a state of financial ruination, and then launch it as an attack, use your money as hit points.

It mixes kind of well with Tourist, which is pretty funny in itself. I think it's best used with tankier builds, though, to get the most out of Insurance Fraud.Feb 17, 2014 19:55.Heliotrope Aug 17, 2007.

You're fucking subhumanDoes anyone else have a problem with the game crashing? I was playing earlier today and for a while things were fine. Then it crashed, and when I started it up again it crashed again shortly afterwards.

I had actually put the game aside several months ago since I was having that issue more frequently and I thought it had been fixed or something.Feb 18, 2014 01:19.ToxicFrog Apr 26, 2008I regret to report that the 'your character gets stuck halfway through an attack animation and all the enemies get infinity turns in a row until you die' bug is still present.I swear it is just not worth playing this game with permadeath enabled unless you regularly back up your saves.Feb 22, 2014 20:48.spider wisdom Nov 4, 2011. Does anyone else get a microstutter when autosaving? I can't remember if it's always been that way, or what.It has always been that way.

A bit late to the party, I'm sure, but I just beat GRPD for the first time. Yay!Master of Arms / Vampirism / Unarmed / Viking Wizardry / Battle Geology / Burglary / Smithing, in case anyone's wondering. Didn't use much of VW except for the self-buffs.

Battle Geology was pretty much worthless except for Seismic Uppercut, which is insanely useful against anything with high dodge or counter. I'd probably swap it out for Clockwork Knight in an ideal build.Wow really? Battle geology is one of my favorite melee skill trees. Quake and seismic give enemies dizzy which means their dodge and counter sucks, but also they can't cast magic. It is great for the end of monster zoos.

Petrification is easy enough to get through those defense and get a ton of free hit against any single enemy. Any boss is basically toast if you use this on them. Platonic fist just destroys any chance the enemy has to critical hit you.

I used it all the time on muscle diggiles and dredmor himself.Also Viking wizardry is broken as hell. That spell that makes enemies run away always works even on dredmor.Shwqa fucked around with this message at 23:15 on Mar 10, 2014Mar 10, 2014 23:07.Professor Moriarty May 16, 2007strong vs. Earth attacks.

Battle geology is one of my favorite melee skill trees. Quake and seismic give enemies dizzy which means their dodge and counter sucks, but also they can't cast magic. It is great for the end of monster zoos.

Petrification is easy enough to get through those defense and get a ton of free hit against any single enemy. Any boss is basically toast if you use this on them. Platonic fist just destroys any chance the enemy has to critical hit you. I used it all the time on muscle diggiles and dredmor himself.Also Viking wizardry is broken as hell. That spell that makes enemies run away always works even on dredmor.Quake never really came in handy since I'd only be able to kill 1-2 enemies before the dizzy/stun effect wore off for all the others. Also, despite having pretty high Melee Power it never really seemed to cause much damage.

Never thought about using Petrification that way, though. Totally forgot about Unholy Warcry. Used that quite a bit during the Dredmor fight. Was kind of thorny getting close enough to cast it, though!All in all I'm biased in favor of Clockwork Knight because it was part of the only build I've ever had that let me melee Dredmor to death without utilizing stuns or softening it up with Clockwork Sawblades. Oh Clockwork Sawblades, is there anything 20 of you can't kill?Mar 11, 2014 00:41.AdbotADBOT LOVES YOU.