Starpoint Gemini 2 Console Commands

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Starpoint Gemini 2 Console Commands 3,9/5 3735 reviews

How To Get Unlimited Credits In Starpoint Gemini 2. 2020-3-23  SPGW Gunship. From Starpoint Gemini Wiki. Jump to: navigation, search. Introduction edit edit source Main Article: Ships. Gunships are small and agile vessels used in several supporting roles from single assignments to major fleet engagements. The size of the class varies between 35 and 55 meters, and is lightly armed and armored which.

You klick on the picture around the place where the sell dragon button usually is and then a window appears offering your the crystals and warning of the action being permanent. Then even if you leveled up you can’t put your points into anything (as you have no skills ). Dragons and titans kongregate. But more likely the objects in unity that make up the dragon model getting “moved around” (shoot points not being placed the right places), I have no idea how this happens, as I have never seen it happen in any of my own projects. For anyone who has this porblem, dieing fixed the loading issue for me:Dbug 2.ahm I did not consequently test this but i think you (devs) may want to know that on the dragon upgrade page the sell buttons sometimes work even if not displayed (=you have no dragon of that kind). Ok next 2 bugs:Dbug 1: sometimes the game loads without your skills, ist a very rare event.

Contents.Introduction Main Page:Starpoint Gemini Warlords possesses a large variety of flyable ships, from the tiny and puny Gunship to the massive and overwhelming Titan. There's currently over a hundred different flyable ships, from all kinds of factions.

Unlike Starpoint Gemini 2, there's a lot of difference in the ship sizes. For example, a Battleship will be dwarfed by a dreadnought or a carrier, even more so by a titan.Classes Currently, more than 100 ships are organized over 1 AI class and 11 playable classes:ClassDescriptionFighters cannot be directly controlled in the game.

They are controlled by the AI, or are directed by the player commands.Smallest playable ships, fast and agile with the basic weapon systems. It is a favorite among beginner space-farers.Common upgrade of the Gunships, small enough to be agile, large enough to carry a decent firepower. Ideal for security patrols.Powerful ships that can take quite the beating. They are very frequent in both security detachments of companies and militaries in Gemini.Good firepower, frequently of the heavy weapon kind, and reasonable speed and maneuverability make this class the ideal capital ship killer.Cruisers are capable of sustaining, but also dealing heavy damage.

This class excels at long distance patrols and larger fleet battles.Together with the cruiser class, the battleship class is the most standard part of any Gemini war fleet.Great, you have a Dreadnought. What are you waiting for, go destroy something.As their name suggests, Carriers rely on swarms of their AI fighters to wreck havoc across the battlefield.Basic ships for players who like to focus on Economy and Mining. Freighters are most common non-military vessels used for cargo transport and trade.Freighters on steroids, with enough cargo space to grind whole Asteroid fields to dust and carry their ore to markets.As indicated by their name, Titans are the largest ships available - up to 4 times larger than the largest ships in Gemini.Ship Customization Main Article:This section covers the basic aspects used to upgrade and customize your ship - primary components, weapons, equipment and enhancements. Check out the separate article which holds additional information about every item, weapon and upgrade in the game. You can only upgrade your ship on and planets. Use the Drydock panel to make the wanted changes.

Primary systems (Power core, Shield generator, Propulsion) can only be enhanced, not changed for a completely different system. Light weapons, heavy weapons and fighter crafts are a different matter. You can both switch them for a different weapon/craft and enhance them with the various enhancements on offer.

Use Beams to melt down the shields and Rail Guns or Rocket Launchers to grind down the hull. You can already use more than 150 different weapon systems, ranging from light weapons such as rail guns, lasers to powerful rocket launchers that can easily force their way through the enemy's hull. On top of that, each system can be upgraded even further to increase their rate of fire, recharge rate, damage, range and so on.

With the advanced skills and perks system (which is still being developed), the level of your ship's customization becomes infinite.Remember that you can't obtain all ships from your starting HQ, nor that you can buy every single ship. Gemini system is filled with powerful factions, with some of them focused on the ship manufacturing. Naturally, these factions will sell unique ships, for the right price. Explore the map to find these factions and their shipyards.Weapons You will be able to equip more than 150 different weapon systems, organized in two main groups - Light and Heavy weapons. Light weapons have infinite ammo, but need energy to fire.

Energy is a resource that regenerates quickly over time and can be affected by several modifiers - skills, equipment and so on. Heavy weapons need ammo, so be aware of that fact during the longer battles.

Some of them might last for 20 or even 30 minutes, so make sure you are smart about spending your expensive ammo. Over 100 types of Light weapons are categorized as Rail Guns, Lasers (beams) and Plasma. Heavy weapons are, well - heavy weapons. Each type has its own advantages and disadvantages. More info can be found in the main article about ship customization. Primary Components Most of the primary components can not be replaced.

All ships need Power Cores, Sensors, Shields Generators and so on. However, you will be able to upgrade those components with enhancements which will affect their balance and increase their regeneration rate, range, area of coverage and so on. More info can be found in the main article about ship customization. Equipment Equipment can be purchased on and planets or salvaged. Every equipment has a limited number of charges.

Credits go to:- DarkSamus33. Mega man x4 emulator. Credits:There was very little left for me to figure out on my own. All the actual hacking info was already available. The misplaced 'damn you' in the Zero fight video's subtitle was fixed.- Subtitled videos from the PC Final Weapon project added to the 'Final Weapon Script' version of the patch. All voice clip related modifications.

When all charges are spent, the equipment disappears from inventory. Equipment is not calculated into the Cargo hold capacity, but has a separate inventory (also limited). Equipment can be placed into the equipment quick bar for faster use. More info can be found in the main article about ship customization. Enhancements Enhancements are special add-ons installed directly into system slots and they are linked to the slot. Replacing a weapon on a weapon battery does not remove or replace any existing Enhancements on the battery. Every system slot can sustain only one Enhancement, but the installed Enhancement can be replaced at any time.

A special attribute of Enhancements is “Manufacturer”. This shows what faction produced/created/thought of it. This is important since some Enhancements are only available when player is in good standing with a faction. More info can be found in the main article about ship customization. Buying a New Ship Use the Shipyard panel on and planets to buy new ships. You cancontrol only ONE ship at any given time, so when buying new ships, you’reactually exchanging your existing ship with a new one. A portion of the value ofyour current ship is calculated in the transaction.You can also purchase a ship directly into your garage, if you have an emptygarage slot.

This will deduct the entire price from your Credit account and storethe new ship directly in your Garage, while you remain in command of yourcurrent ship.When you reach a high enough Rank, you will be able to hire additionalmercenaries to travel with you as your fleet. You cannot influence how thoseships will be outfitted. Their captains take care of them themselves.Assemble a Fleet Player has the ability to command a fleet of up to 2 additional ships. These shipscan be hired on and planets and must be paid salaries on a monthlybasis. Ships and crews in the player’s fleet follow player’s experience level andimprove with the player (both in ship upgrades and skills).Player is not able to hire additional crews from the very beginning. That ability isgained with higher ranks. Also, player can only hire a ship if that ship’s captain isof lower rank than the player.

Example: If player is of rank Commodore, he canonly hire captains of rank Captain or lower.A hired captain’s skill improvement is limited by his Rank, which unlikeexperience levels and overall ship status, does not level-up with the player. Hiredcaptain’s Rank is also an important factor in his pricing.Reputation. It is important for the player to watch his Reputation with the Gemini factions.Their behavior towards him depends on it. Better reputation with a faction canunlock special options and bonuses.Reputation is represented by a single progress bar, spanning from -2500 to +2500points, with the player normally starting on an even 0.The two opposite sides of the bar represent two distinct alignments:Lawful and Outlaw with Outlaw factions belonging to the negative side and theLawful on the positive side of the bar. As the player progresses to the negativeside, he gets in better standing with the Outlaw factions. Same goes for thelawful factions, only on the positive side.Behavior of every individual faction depends on that reputation bar andspecific points on it.

The following example will show behavior dependency onReputation for Korkyra and Rogues.Korkyra will act friendly towards the player when player’s Reputation is +2000points and over. When player’s Reputation drops below -1000 points, Korkyranships will attack the player on sight.

In between is “neutral” behavior.Rogues on the other hand will act friendly when player’s Reputation dropsbelow -2450 points, and they will attack him on sight when it crosses over +150points.As can be seen from the above example, there is no possible way to be in goodstanding with all factions. There are variations, but the basic idea is the playerchooses to be either lawful or outlaw.More parameters are taken into account, but this sketch is the simplified versionsuited to explain the basic principles.