Silent Hill 2 Wallpaper
Let's face it; the first Silent Hill movie stood true to its source material. It wasn't really scary, but it knew how to capture the essence of Silent Hill. It followed the storyline of the first Silent Hill game, just like a movie adaption to a video game should.
Compare Silent Hill 2: Enhanced Edition to other platforms by selecting the appropriate tab below.
Soft Shadows
Soft shadows are restored for Silent Hill 2: Enhanced Edition.
Self Shadows
Dynamic objects receiving shadows upon themselves is restored for Silent Hill 2: Enhanced Edition.
Restored Effects
Post-processing effects, such as the depth-of-field blur, are restored.
Restored Effects
Post-processing effects, such as motion blur, are restored.
Restored Effects
Post-processing effects, such as pseudo light blooms, along with shadow levels, are restored.
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Restored Fog Density
Fog density is restored and is also fully customizable for Silent Hill 2: Enhanced Edition, if you prefer to have more or less of it.
Lighting Adjustments
Lighting levels have been restored to their original values to correctly brighten environments and dynamic objects.
Revitalized Assets
Certain environment assets have been revitalized, such as turning the 2D guard rail texture into a 3D asset.
Upscaled Full Screen Images
Full screen, 2D images have been AI-upscaled or lovingly recreated by hand, making them the highest quality versions to date.
Note: Only the main menu and save screens have been upscaled so far. This is a current work-in-progress.
Upscaled Full Screen Images
Full screen, 2D images have been AI-upscaled or lovingly recreated by hand, making them the highest quality versions to date.
Note: Only the main menu and save screens have been upscaled so far. This is a current work-in-progress.
Upscaled Full Screen Images
Full screen, 2D images have been AI-upscaled or lovingly recreated by hand, making them the highest quality versions to date.
Note: Only the main menu and save screens have been upscaled so far. This is a current work-in-progress.
High Resolution Font
A high resolution font makes for improved legibility and presentation.
Scaled Cutscenes
Silent Hill 2: Enhanced Edition scales cutscenes to match their original 4:3 horizontal compositions. This hides any visual anomolies, when played in widescreen.
Scaled Cutscenes
Scaled cutscenes, when played in widescreen, hide incorrect visuals such as 'frozen' characters you were never meant to see, that are supposed to be just out of bounds.
Softer Shadows
Silent Hill 2: Enhanced Edition maintains softer shadows at higher rendering resolutions.
Restored Fog Density
Fog density is restored and is also fully customizable for Silent Hill 2: Enhanced Edition, if you prefer to have more or less of it.
Per-Pixel Lighting
Per-pixel lighting creates round and smooth lighting effects, as seen in Silent Hill 2: Enhanced Edition.
Preserve Environment Visuals
For Silent Hill 2: Enhanced Edition, chunks of the environment stay visible when the camera is close to their geometry, when played in a widescreen aspect ratio.
Camera Adjustments
Stationary cameras have been adjusted in Silent Hill 2: Enhanced Edition to prevent the camera from clipping into walls at certain angles, when played in widescreen.
Maintain Image Aspect Ratio
Full screen, 2D images maintain their original aspect ratios, when played in widescreen, for Silent Hill 2: Enhanced Edition. Wasteland survival cheats steam. This prevents image stretching/distortion.
Maintain Menu Aspect Ratio/High Resolution Font
Menus maintain their original aspect ratios, when played in widescreen, for Silent Hill 2: Enhanced Edition. And a high resolution font makes for improved legibility and presentation.
Texture Mapping
Correct texture mapping is accounted for in Silent Hill 2: Enhanced Edition.
Increased Draw Distance
The front draw distance for Silent Hill 2: Enhanced Edition is increased to hide the environment loading into frame. (Images brightened to better illustrate.)
PCSX2 captures done using version 1.5.0 (developer build 3208) via OpenGL (hardware) GSdx (at 4x native resolution) with the software's built-in Widescreen Patches feature.
Learn more about differences between both versions.
HD Collection captures done using the Xbox 360 release on original hardware.
PlayStation 2 captures done using PCSX2 version 1.5.0 (developer build 3208) via OpenGL (software) GSdx (native 480 interal rendering resolution).